史上最歡樂Kuso的多人連線射擊遊戲! Team Fortress 2!

一定要的啦~
只是沒時間管理,
只能開了就丟著,
等到不忙時再來研究 console 如何控制!
種田養山羊去~
這幾天大斷電加上思科的SWITCH被電流打穿了...
花了12萬多才修好,
現在又過年了,
所以 M01 | CUSTOM SERVER 年後才開啟喔!
種田養山羊去~
建議可以放些比較好玩的地圖
昨晚到某個伺服器 玩家大多是日本人
玩了一張叫 Soccor?的地圖

游戲畫面是一座足球場
中場放情報 要拿情報到對方的守門內
比較特別的是跳起來會跳的很高
然後到處都有彈藥箱跟急救箱

大家都殺來殺去 玩得很high
玩了3個多小時 分數衝到200分 呵
哈!

我也很想弄大一點,
不過沒空去搞這些,
所以弄個預設伺服器,
讓大家玩玩!

By the way,
M01 | Team Fortress 2 CUSTOM Server 伺服器今天開張!
種田養山羊去~
明天valve將釋出新的TF2及Source Engine更新!! 伴隨此次更新,將會有一張新的官方地圖Badlands,相信TFC的老玩家對這張地圖一定都很熟悉吧! 此外許多原本的地圖都會做調整,變得更加刺激有趣! 還有包含成像引擎方面的革新及修正,在執行遊戲上會更有效率! 雖然眾所矚目的新玩法地圖Goldrush及新的成就沒有被囊括在這一次的更新中,然而TF2仍舊持續在演進當中,除了valve本身的努力外,來自社群的玩家貢獻也功不可沒,許多玩家自製的地圖水準甚至超越官方地圖,歡迎大家一起來玩唷!

-= LUXY =-


TF2 Release Note

Updates to Team Fortress 2, the Source Engine, and SourceTV will be released tomorrow. The updates will be applied automatically when your Steam client is restarted. Click the link below for the full change list.

Source Engine
+ Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly
+ Optimized some particle systems to improve performance on some hardware configurations
+ Player stats are now sent up as they change, rather than when the player dies
+ Improved playback of sub-frame sounds
+ Fixed a crash caused by alt-tabs during map load
+ Eliminated unnecessary temporary memory allocation in scenefilecache


Team Fortress 2
+ Badlands released
+ Changes to Dustbowl
+ Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire
+ Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip
+ Fixed a gap behind stage 1, cap 1 house
+ Fixed a high perch on stage1 cap1 house roof
+ Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)
+ Fixed a few places where rockets/demoman pipes could pass through non-solid models
+ Sealed up a gap over stage1 lower startgate
+ Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them
+ Changes to Capture the Flag Well
+ Fixed trains not starting on map spawn
+ Removed cap association from red spawns that were spamming console
+ Changes to Granary
+ Removed spawn timing advantage from the middle (from -3 to 0)
+ Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)
+ Fixed a few places where players could get stuck between containers and silos
+ Adjusted playerclips on red container that made it appear like players were floating
+ Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
+ Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
+ Added flamethrower "sizzle" sound when the Pyro is hitting a target
+ Updated explosion debris to be a bit darker
+ Fixed idle players not being kicked from the server if mp_allowspectators was set to 0
+ Added ctf_well to the default mapcycle.txt file
+ Added ctf_well to the default motd.txt file
+ Fixed floor tile material type
+ Fixed some weapon damage info missing from TF2 game stats
+ Made some small changes to the Demoman viewmodel that were causing performance problems
+ Added exec'ing a .cfg file on the client when you select a class to play.
+ Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.
+ Added server log entry for buildings destroyed by their owner
+ Fixed sentry gun shadows being clipped
+ Updated glass material


SourceTV
+ SourceTV now uses a hidden slot on the game server. This allows for 24 player servers to also have a SourceTV proxy connected to it
+ Fixed Pyro's flamethrower flames not showing up in SourceTV
糟糕,又要等update後才能玩嚕,每次晚上遇到update當天都沒得玩,台灣連valve伺服器實在是太痛苦嚕
M01 Server 已更新完成,歡迎大家常來...;)

喵的~ 我最近忙的都沒空上線啦...:'(
時間一整個不夠用 Orz
玩這遊戲也一個月了,常常遇到M01的朋友們
雖然很想釋出敗家魂的善意,但無奈沒有麥克風
更不隸屬於任何一個軍團 因為自己技術實在太爛了~~~
實在不好意思拖累軍團

這遊戲很逗趣阿!
手感好的時候殺人爆頭玩的很開心
不過跟到一群很龜的隊友,被狂壓的時候
還真是讓人氣的牙癢癢的

另外不知道有沒有什麼玩家共識之類的?
深怕一個不小心就被公幹

ID:Wintersilent


對了 M01 SERVER到底什麼時候才有人呀?
從沒看過有人過耶@@ 是大家要約時間才會進去嗎?
M01的伺服器好像幾乎都沒啥人去耶
每次看都沒人
我都是連到其他有人的
狗狗更新後玩嚕兩天,深深覺得被scout打假的(狗狗常用的是engineer與pyro),常常被打兩槍左右就掛嚕,總不可能老是critical hit吧(狗狗不承認自己變弱)
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