游戏脑力 wrote:
還有玩游戲部分多了一個類似dlss的算法.能夠提高在稍微降低一些邊緣畫質的情況下提高幀數30%.而且這個是通用的,就是只要通過在驅動中開啓就能在所有游戲中使用.不像dlss只有在特定游戲下才有
錯囉,你說的是Variable Rate Shading吧!
這項功能需要遊戲開發者有支援才行,AnandTech的Review也只能跑在3dmark的Feature test。
Nvidia同樣有支援VSR,目前支援的遊戲也是屈指可數,實在是難以想像Intel孱弱的GPU可以吸引到大作加入支援(不過3A大作遊戲,Intel的內顯也跑不了吧
)...anandtech wrote:
It is a new supported feature on Gen11, but it does require the game to support the feature as well. The feature is game specific, and the settings are tuned by the game, not the driver or GPU[1].
anandtech wrote:
One of Intel's newest features is Variable Rate Shading.
...
Currently the only way to test this is with the 3DMark functional demo[2].
[1]
https://www.anandtech.com/show/14405/intel-teases-ice-lake-integrated-graphics-performance
[2]
https://www.anandtech.com/show/14664/testing-intel-ice-lake-10nm/8
,我想買10K有找的16核Zen 3。


























































































