這是 Diablo 3 本身在 mac 上記憶體管理的關係,跟驅動還是硬體並沒有關係。 以下兩天前 Blizzard 官方在他們論壇上的回應
Thanks to everybody that sent crash IDs and informations.
All the crashes are related.
Technical explanation: We are running out of memory address space. Which is causing the textures to be loading incorrectly and to show garbage data. Changing the texture quality tells the game to reload all its textures, this might avoid the problem for a short period of time.
This bug cannot cause damage to hardware.
The next time this happens, can you guy launch Activity Monitor and double-click on the Diablo III process, click on the Memory tab and post the Virtual Memory Size?
In the meanwhile, we put a tentative fix for the next patch. I say "tentative" because we have no good way to verify if this really fixes the problem.