Fury runes and invulnerability runes are ruining the game. Before these came out, people could battle anybody else they wanted without the fear of a nasty ratio. Due to the proliferation of these boosters, nobody battles unless they're using one of them. Garion47 is losing many of it's finest players to newer worlds and different games because of the lack of fighting caused by runes. If furies and invulns were introduced to "level the playing field" for lesser players, then that has been a complete failure. Many players have so many runes that they can afford to use them whenever they battle. Players that don't spend money have no chance and will eventually quit (maybe this has been kabam's plan all along). Players that do spend money and use lots of runes constantly bemoan the lack of people willing to battle them and may also leave the game. I suggest taking all runes out of the game and replacing them with something else (which I hope will be discussed later as I currently have no ideas). I'm not whining because I was on the receiving end of a fury or invuln, but because I miss the time before runes when there was much more fighting and many more battles. Please consider this and at least give an answer with thought put into it. Cheers
we hug hug hug....get zeroed...hug hug hug...get zeroed...all by fury runes too
attacking is stupid since without a fury rune, an invulnerability is too strong...
before runes...everyone was open...now no one is open...
only people with fury runes attack...
game is stupid now..
我們整個盟退出, world 31, 盟名:Duma Elite, 多歸這兩個符文,我們不玩了. 我們一直努力著,但一直被清空,都是狂怒害的... 在這之前我們可以不隱藏軍隊應戰, 現在沒人要應戰了.. 只有擁有狂怒的人才敢打仗.
The fury and invulnerability rune have ruined the game for those that don't spend money. There is no point to stay open any more. Everyone wants good kill ratios; but to have a 212, lvl 10 wall and research, +1% resilience statue, and rune 20% and still get shafted, sucks.
Kabam, I am not spending any more money on this game. But I am sure you don't mind losing a player...especially when they don't spend money.
對不花錢的玩家來說,狂怒和刀槍毀了這遊戲, 我有LV212 英雄,10級滿城防,滿科技,1% city guard. 再加上20% 防禦符文, 結果我被大屠殺, 爛透了這遊戲...
如何取得高分: 3 components: Efficiency = how many troops you sent Vitality = how many troops you lost Speed = how long it took
It looks to me like you get 1 point for every second it takes, though it may factor in differently as well, eg bonus for taking one second.
Efficiency is mostly better as troop numbers go down, until you start losing more troops. RoF, combat runes increase efficiency.
Vitality is dependent on the Goblin hero level and number of troops as much as your efficiency. RoI, shield runes increase vitality.
The objective is to have the lowest numbers possible for each of these. The number of troops needed and their vulnerability go down as tier level goes up, so higher tiers are probably better. I have not tested this, so that could be wrong. Lots of chances to test, unfortunately. (15 key fragments!) 3 種因素: 效率= 派出多少軍隊 反抗力= 多少軍隊死亡 速度= 花多少時間
英雄的使用: Use a SUPER HERO! (Great Hall Positions) Posted on February 1, 2013 by story2learn Having a high level hero cuts time in all aspects of training/building. To use your hero to speed things up, he/she must be assigned to the correct position BEFORE you start the activity. This is a common mistake some new players make.
1.To assign a hero to the correct position, go to your Great Hall>Position and select which position you want to assign your hero to.
2.Once the activity has started, you can remove him/her from the position to use for attacking, or other positions.
3.When assigning your hero to production, you must leave him/her assigned for the bonus to take effect.
Where: Winners Bonus: The bonus applied to the winner, to determine actual troop losses, in percentage. Difference: The percentage by which the winner overpowers the loser. ie Difference = ((Winners Attack / Losers Attack ) * 100) - 100