哈比人中土世界心得與攻略


joy0328 wrote:
To Withsun...(恕刪)


謝謝大大, 不過小弟發訊息加入. 還未見審核哩^^

另外請問, 為何其他人能只用1兵及運輸隊就能搶我資源呢? 如何避免?
看來我的軍隊不會和來犯者作戰
WithSun 光暈‧莫爾島河
哈哈,好久沒更新了,

To Withsun 大大, 我們分盟經營不善已收攤啦, 分盟盟主AFK 很久了~

避免1兵及馬車搶你資源你就蓋10~100 的城防就好.
你的軍隊不會攻擊是因為你開啟了軍隊隱藏,好像遊戲預設就是隱藏, 我也忘了...

城防是不論你有無開啟軍隊隱藏都會應戰的.


到底要不要建城防和到底要不要應戰筆者有幾個想法:


城防:1.太平盛世兼資源充足可建, 有強大盟軍靠山可建.三級城防優先蓋,很威的.
2. 戰時,城防被清千萬不要重建,因為為了保護軍隊,多半時間是開啟軍隊隱藏,
而此時的城防因無英雄及科技加乘是相當脆弱, 建了也只是浪費資源兼送殺敵數給敵人.


軍隊隱藏:1.10級城防滿配大軍及增援時,千萬不要隱藏, 把最高等英雄放在訓練,要來襲的敵
人付出代價, 不然10級滿城防和援兵會死的很冤枉
(對方如果用了狂怒或刀槍不入時,你一樣會被清乾淨,這是現金為王的優勢,無法避免)

2. 若為零城防,當然要打開軍隊隱藏,只有資源會被搶走,你的兵力仍在,留得青山在.



國外普遍玩法是零城防和軍隊隱藏, 聯盟會設置bank保護資源, 就是創新號把盟軍所有資源丟進去,新號有7天保護期.不需入盟且設立友好就可以運送資源,比較不容易被敵人逮到.7天到期再開另一個.














國外PO 文者說的攻擊方的英雄分別是LV212 & LV215,防守方只有糾纏藤蔓這三星城防,不過背後有強大軍隊支撐並關掉隱藏軍隊,他分別得到了不錯的殺敵比,2.2 與3.9.

這說明了城防還是有用的,看玩家如何操作而已.
前幾週開始官方不停的販賣新道具給玩家,筆者也中招了.
能吸引筆者花590NT 去買袐銀的道具是狂怒符文,但錢花下去一個也沒抽到啊..
相較於那一直寄戰報給筆者的盟主倒是抽了幾個去.... 都給他玩好了.

先來介紹一下新道具:

狂怒 rune of fury :2 小時內軍隊攻擊增加100%
刀槍不入 rune of invulnerability : 2小時內軍隊生命值增加100%
戰嚎 battle cry: 增加軍隊永恆攻擊力1%
盾牆 shield wall: 增加軍隊永恆生命值1%
英雄榮耀LV220 Hero's Glory (LV220):將英雄等級由1升到220.

這5個都很令筆者心動,但最imba 的還是狂怒和刀槍不入.

請試想, 若你有10萬隻樹人,用了狂怒下去,其攻擊力等同10萬隻大老鷹.
若是10萬隻大老鷹,用了狂怒下去,等於是五星兵的價值,是四星兵的一倍.

來看國外玩家如何在官方討論區哭訴並跪求官方把這兩符文拿掉.....

Fury runes and invulnerability runes are ruining the game. Before these came out, people could battle anybody else they wanted without the fear of a nasty ratio. Due to the proliferation of these boosters, nobody battles unless they're using one of them. Garion47 is losing many of it's finest players to newer worlds and different games because of the lack of fighting caused by runes. If furies and invulns were introduced to "level the playing field" for lesser players, then that has been a complete failure. Many players have so many runes that they can afford to use them whenever they battle. Players that don't spend money have no chance and will eventually quit (maybe this has been kabam's plan all along). Players that do spend money and use lots of runes constantly bemoan the lack of people willing to battle them and may also leave the game. I suggest taking all runes out of the game and replacing them with something else (which I hope will be discussed later as I currently have no ideas). I'm not whining because I was on the receiving end of a fury or invuln, but because I miss the time before runes when there was much more fighting and many more battles. Please consider this and at least give an answer with thought put into it. Cheers

簡單的說這兩個符文毀了遊戲,在world 47, 玩家漸漸離去,沒有人想要打仗,
因為沒有人敢在不用狂怒或刀槍的情形下打仗,
在這之前大家可是盡情的戰鬥直到這兩個符文出現..

our alliance quit.

tinol31: Duma Elite

thanks to the runes...

it ruined the game...

we hug hug hug....get zeroed...hug hug hug...get zeroed...all by fury runes too

attacking is stupid since without a fury rune, an invulnerability is too strong...

before runes...everyone was open...now no one is open...

only people with fury runes attack...

game is stupid now..

我們整個盟退出, world 31, 盟名:Duma Elite, 多歸這兩個符文,我們不玩了.
我們一直努力著,但一直被清空,都是狂怒害的...
在這之前我們可以不隱藏軍隊應戰, 現在沒人要應戰了..
只有擁有狂怒的人才敢打仗.

The fury and invulnerability rune have ruined the game for those that don't spend money. There is no point to stay open any more. Everyone wants good kill ratios; but to have a 212, lvl 10 wall and research, +1% resilience statue, and rune 20% and still get shafted, sucks.

Kabam, I am not spending any more money on this game. But I am sure you don't mind losing a player...especially when they don't spend money.


對不花錢的玩家來說,狂怒和刀槍毀了這遊戲, 我有LV212 英雄,10級滿城防,滿科技,1% city guard.
再加上20% 防禦符文, 結果我被大屠殺, 爛透了這遊戲...



以上是筆者看到商店有賣狂怒為何會立馬花590NT 的原因....
只是我一個都沒抽到, 看來我只能被人屠殺了..



























接上篇,那位盟主提供一張狂怒+刀槍戰報(好像兩者同時使用?)


攻擊方:
T3 lost 30000 x 24= 720000
T4 lost 43868 x 48= 2105664

防守方:

T3 lost 195169 x 24 = 4684056
T2 lost 382639 x 16 = 6122224
T1 lost 450240 x 4 = 1800960
T1W lost 102400 x18 = 1843200
T2W lose 4162 x 24 = 99888

總計, 攻擊方損失2825664 戰力, 防守方損失14550328 戰力,
攻擊方拿到了5.1 殺敵比的大屠殺... 我要是防守方,我會想離開這鬼遊戲...

中文世界終於導入戰役模式啦, 筆者為此在官方討論區靠杯官方很久...

http://community.kabam.com/forums/showthread.php?214539-KABAM-Christian

不過還有符文合成系統,事件&活動 以及錦標賽(中文世界只辦過一次)還落後其它世界.

像11/1官方週年慶活動,每個玩家都會獲得特定的寶箱,有週年慶才有的物品,可以去賢塔換超讚的
獎品, 還有戰役模式也可以打到週年慶封包,另外還有週年慶錦標賽等等,中文世界都沒有.

相信不少人打到 Anniversary Seal, 可是中文世界沒得換~~

官方也遭到報應啦, 週年慶寶箱大出包,玩家可從賢塔獲得數百個 shield wall 盾牆,一堆人加到上限127%.. 看官方怎麼收拾這殘局.



接上篇, 官方今天出面解決週年慶出包事件, 全面回收shield wall 和其buffs..
雖然與中文世界無關, 但這種解決方式真的不意外.

回到戰役模式, 就是一種PvE 的劇情,有無數的關卡和寶物等著玩家發掘.
有時也會搭配錦標賽和事件進行.


這篇google doc 有國外玩家記載戰役模式地圖1~5 的軍隊數量和一些資訊.
筆者試到地圖2為止是100%正確.但是建議出兵的數量就隨便看看, 因為他的分數很低....

https://docs.google.com/spreadsheet/ccc?key=0AvilUo6wWM74dG0xeHBtVW5XN3FKUXBZem43VWF3WlE#gid=27


如何取得高分:
3 components:
Efficiency = how many troops you sent
Vitality = how many troops you lost
Speed = how long it took

It looks to me like you get 1 point for every second it takes, though it may factor in differently as well, eg bonus for taking one second.

Efficiency is mostly better as troop numbers go down, until you start losing more troops. RoF, combat runes increase efficiency.

Vitality is dependent on the Goblin hero level and number of troops as much as your efficiency. RoI, shield runes increase vitality.

The objective is to have the lowest numbers possible for each of these. The number of troops needed and their vulnerability go down as tier level goes up, so higher tiers are probably better. I have not tested this, so that could be wrong. Lots of chances to test, unfortunately. (15 key fragments!)
3 種因素:
效率= 派出多少軍隊
反抗力= 多少軍隊死亡
速度= 花多少時間

效率,派出最少的軍隊獲得勝利且不會傷亡是最能拿高分的, 狂怒和戰鬥符文可以增加效率
反抗力,在你派出最佳的軍隊同時,死傷最少,刀槍不入和防禦可加分
時間,使用1分鐘加速取得高分.

反正就派出你最高階的兵,對應對方要有優勢軍種,最高等英雄,戰鬥和防禦符文,1分鐘加速.
慢慢的試出能拿高分的數量就對了.

如果只是為了打key 或gem 就隨便啦,會贏就好.
請問大大,這個遊戲的英雄應該要平均的練等,還是專注在一隻上面,想辦法升到200級?
先想辦法把一隻練到LV212.
千萬不要卡到LV200, 我前面的文有寫升到LV212 的方法.
另外有道具可直升LV215 和 LV220 ,不過要夠有錢去抽箱子,聽說機率不高.

英雄的使用:
Use a SUPER HERO! (Great Hall Positions)
Posted on February 1, 2013 by story2learn
Having a high level hero cuts time in all aspects of training/building. To use your hero to speed things up, he/she must be assigned to the correct position BEFORE you start the activity. This is a common mistake some new players make.

1.To assign a hero to the correct position, go to your Great Hall>Position and select which position you want to assign your hero to.

2.Once the activity has started, you can remove him/her from the position to use for attacking, or other positions.

3.When assigning your hero to production, you must leave him/her assigned for the bonus to take effect.


利用一隻高等英雄幾乎可做全部事情, 當你要建築時,在大會堂指派最高等英雄去建築,當buff 產生後(時間縮短),可取消指派, buff 仍存在,這時可以指派他做研究或訓練,一樣當buff產生時就可取消了,連黃金都不用付.

打仗時派最高等英雄領兵,軍隊的英雄bonus 才會高, 若要防禦敵人,需將最高英雄放在訓練並關掉藏兵,防守方才會有英雄bonus (請注意,關掉藏兵可能會讓你全軍覆沒).

只有資源生產需將英雄一直指派.
我現在是派一個LV30的放在生產資源,LV212 放在訓練並關掉藏兵(怕被打)







受別盟盟主要求, 筆者找出一篇有關Winner bonus 的主題.
There is a winners bonus. Whether or not it works the same in PvE and PvP is yet to be determined.

Winners Bonus = 5 * SQRT(Difference)

Difference = ((Winners Attack / Losers Attack ) * 100) - 100

Where:
Winners Bonus: The bonus applied to the winner, to determine actual troop losses, in percentage.
Difference: The percentage by which the winner overpowers the loser. ie Difference = ((Winners Attack / Losers Attack ) * 100) - 100

Note:
Winners Bonus has a ceiling of 50%



winner bonus, 勝利者的額外加乘, 會加在勝方上,決定勝方的軍隊損失程度.
最高上限是50% 的影響.
目前用在PvE 上是很準確的, 但PvP 仍有太多的luck 因素, 所以不能完全的copy 此公式.

筆者是運用到戰役模式: PvE 且軍隊數量都已知.

當筆者派出T4 對付戰役模式 T1, T2 軍隊時, 將50% winner bonus 加在生命值, 在還沒打之前筆者就知道會損失多少軍隊.

For instance:
戰役某關是T2 mounted 300 隻, 筆者派T4 Foot 對戰. 在計算機加入50% life 之後得知送出58隻會損失8隻,實際上的結果相同

但T4 對付T3 時winner bonus 降到25%,所以高tier 對低tier 的winner bonus 每級是25%.
T4 vs T1 本來為75%,但上限是設定50%, 所以只有T4 vs T1為50% winner bonus.
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